The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the excellence of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the gamer's adventure.
There was Lucy the vault dweller, attempting to act with integrity and learning that the barren landscape made that very difficult; Max, the militant faction new recruit, who starts challenging his organization's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the contaminated badlands.
The show's first season finale revealed key information about who helped cause the atomic conflict that sealed a society in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the next installment – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the response to the show, so now people are arriving with more excitement and altered expectations.”
The second season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it does reference the fan's adventure.
The Fallout TV series is praised for its tangible quality – its makers insisted on authentic items and locations were built, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s real.”
Indeed, pretty much every element you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
The Fallout series works because it is made by talented film-makers who are also longtime fans, in collaboration with the original creators behind the video games. This mutual respect for the world is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This approach will foster a different audience reaction, something the creators themselves are looking forward to observe.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”